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If there are experience points too and rpg elements, it's a metroid-vania. So, what kind of game is this? If theres gated progress thru items and upgrades, it's a "metroid".
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A combination of both games mechanics, plus a much wider variety of items, weapons and armor.
It basically took the super metroid formula of gated progress, a very similar map layout and added experience points and levels. This is where the term "metroid-vania" comes from.
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Now we enter the 32 bit era and see the birth of symphony of the night. Metroid continued into the 16 bit era with super metroid, keeping much of the original formula while adding a map function. Castlevania would then go back to the classic formula for the rest of the nes generation as well as the 16 bit era.
Experience points, upgrades, and item based gated progress which wasn't necessarily a change in traversal mechanics. Then came Simon's quest, which added certain rpg elements to the castlevania formula. Castlevania was a level based platformer with a point scoring system. No rpg elements besides saving via passwords. Character became more powerful thru upgrades. Free exploration, progress gated behind weapons and abilities. The term metroidvania obviously comes from metroid and castlevania.įirst there was metroid (maybe castlevania 1 came first? Idk and it doesnt matter.
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Looks cool.Īny idea what the difficulty is like on this game? Might download today.Īs for the insanity that is defining genres.Ī bit of history from this old man here who saw this all evolve thru his childhood and teen years in the 80s and 90s. Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.Īrchitectural - find ways to photograph the buildings in various states of build, decay and renewal.Just watched the short video. Sports - capture sporting moments, including not only players, but the crowd and coaches. Photojournalism - create a photo diary of the events of the game to be annotated later.įashion - document the different outfits and wardrobe styles your character chooses. Portraiture - capture images of the people you meet. Some families have tasked their expert players with capturing a certain type of photograph as they play:
This means you can take really beautiful and engaging pictures in the games you play. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera - even letting you control effects, depth of field and shutter speed in some cases. At a rudimentary level this allows you to take pictures of your adventures. All modern video game consoles enable you to capture an image of the screen. Photography is one aspect of this as Paul Buttle recently highlight on Twitter.
This means that you can often put video games to unusual uses. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you. The spaces and places that video games create are often designed with a particular interaction or way to progress through them.